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This instance will be upgraded to Heptapod 17.5.1 on 2024-11-14 between 14:30 and 15:30 UTC+2
Open
11
Merged
212
Closed
7
All
230
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Updated date
Fixed desync when player disconnects before clients received a full update
!228
· created
Nov 01, 2024
by
Adam Kaminski
bug
regression
Merged
updated
Nov 03, 2024
CTF/Skulltag HUD tweak
!227
· created
Oct 29, 2024
by
Sean Baggaley
Merged
updated
Nov 03, 2024
Player spawn regression fixes
!226
· created
Oct 29, 2024
by
Adam Kaminski
bug
regression
Merged
updated
Nov 03, 2024
Fixed: an actor's pitch wasn't synced to clients when they received a full update or when the map resetted in online games.
!224
· created
Oct 27, 2024
by
Adam Kaminski
bug
Merged
updated
Oct 27, 2024
More scoreboard tweaks
!222
· created
Oct 27, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Oct 27, 2024
Fix for a rare crash that happens when interpolating a model that uses the same frame twice in a row.
!223
· created
Oct 27, 2024
by
Adam Kaminski
bug
critical / crash
Merged
Approved
updated
Oct 27, 2024
Fixed "sv_spawnfarthest" not working in team-based game modes + major overhaul of player spawn code
!218
· created
Oct 27, 2024
by
Adam Kaminski
bug
documentation
refactor / improvement
Merged
4
updated
Oct 27, 2024
Changed the colour codes for a few of the new text colours.
!221
· created
Oct 27, 2024
by
Adam Kaminski
bug
Merged
updated
Oct 27, 2024
Medal improvements
!220
· created
Oct 27, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Oct 27, 2024
Fixed: moving sprites in the software renderer, and moving skyboxes in both the software and OpenGL renderer, still jittered when the game was paused and the console was interpolated.
!219
· created
Oct 27, 2024
by
Adam Kaminski
bug
Merged
updated
Oct 27, 2024
Fixed: players sometimes received the wrong health and armour values after a level change.
!217
· created
Oct 24, 2024
by
Adam Kaminski
bug
regression
Merged
updated
Oct 27, 2024
Fixed: the client would try to auto-login into their account, or verify their session, while playing a clientside demo.
!216
· created
Oct 23, 2024
by
Adam Kaminski
bug
Merged
updated
Oct 27, 2024
Fixed: CLIENT_s::UpdateCommRules still used an invalid iterator if it erased one, which could cause the server to crash.
!215
· created
Oct 22, 2024
by
Adam Kaminski
bug
critical / crash
Merged
updated
Oct 26, 2024
Don't skip delays on the campaign intermission screen if a player only presses the button to show the scoreboard.
!214
· created
Oct 19, 2024
by
Adam Kaminski
refactor / improvement
Merged
2
updated
Oct 26, 2024
Fixed a rare crash that happened when retrieving a player's old camera when they respawned.
!213
· created
Oct 19, 2024
by
Adam Kaminski
bug
critical / crash
Merged
updated
Oct 20, 2024
Interpolated console while the game's paused
!212
· created
Oct 19, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Oct 20, 2024
Fixed: the ally and enemy counters on the bottom of the HUD didn't update when a player changed their team without respawning.
!211
· created
Oct 18, 2024
by
Adam Kaminski
bug
Merged
updated
Oct 20, 2024
Fixed a regression where the first entry in a map rotation was always skipped when sv_randommaprotation is disabled.
!210
· created
Oct 18, 2024
by
Adam Kaminski
bug
regression
Merged
updated
Oct 20, 2024
Fixed: the game would crash upon close if any lump handles opened in ACS weren't closed by mods properly.
!209
· created
Oct 18, 2024
by
Adam Kaminski
bug
critical / crash
Merged
updated
Oct 20, 2024
New CVars to customize the scoreboard without SCORINFO
!205
· created
Oct 01, 2024
by
Adam Kaminski
bug
new feature
refactor / improvement
Merged
updated
Oct 06, 2024
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