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Allow WhiteFlag inheriting replacements to always spawn via -NOTDMATCH.

Trillster requested to merge topic/default/1fctf-flag-always into branch/default

Some mods (and in particular Mega Man 8-Bit Deathmatch) prefer to spawn team items in every game mode, then run ACS scripts on them to swap them to something else (or nothing) depending on the circumstances, otherwise falling back to the default team item. This allows features such as flags becoming healing beacons in non-CTF modes.

Currently, WhiteFlag inheriting actors are hard-coded to only spawn in 1FCTF, meaning that modders' only real option in that case is to replace WhiteFlag with an actor that won't function as the white flag when playing in 1FCTF, reducing their compatible game modes. This MR makes it so that setting -NOTDMATCH on those actors bypasses the non-1FCTF removal, making its behavior similar to how CTF and Skulltag team items can be enabled in non-CTF and non-Skulltag modes.

Edited by Trillster

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