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Fixed: moving the console, or scrolling the scoreboard up or down, wasn't interpolated on intermission screens.

On one hand, the game normally isn't interpolated during intermissions because it doesn't need to draw anything more than 35 FPS. On the other hand, if the console is rising or falling (and it's supposed to be interpolated), or if the user is scrolling the scoreboard up or down, then the lack of interpolation can look janky. I fixed this by re-enabling interpolation only while the user is doing either of these two things.

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