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Created date
Fixed desync when player disconnects before clients received a full update
!228
· created
Nov 01, 2024
by
Adam Kaminski
bug
regression
Merged
updated
Nov 03, 2024
Player spawn regression fixes
!226
· created
Oct 29, 2024
by
Adam Kaminski
bug
regression
Merged
updated
Nov 03, 2024
Fixed: an actor's pitch wasn't synced to clients when they received a full update or when the map resetted in online games.
!224
· created
Oct 27, 2024
by
Adam Kaminski
bug
Merged
updated
Oct 27, 2024
Fix for a rare crash that happens when interpolating a model that uses the same frame twice in a row.
!223
· created
Oct 27, 2024
by
Adam Kaminski
bug
critical / crash
Merged
Approved
updated
Oct 27, 2024
Changed the colour codes for a few of the new text colours.
!221
· created
Oct 27, 2024
by
Adam Kaminski
bug
Merged
updated
Oct 27, 2024
Fixed: moving sprites in the software renderer, and moving skyboxes in both the software and OpenGL renderer, still jittered when the game was paused and the console was interpolated.
!219
· created
Oct 27, 2024
by
Adam Kaminski
bug
Merged
updated
Oct 27, 2024
Fixed "sv_spawnfarthest" not working in team-based game modes + major overhaul of player spawn code
!218
· created
Oct 27, 2024
by
Adam Kaminski
bug
documentation
refactor / improvement
Merged
4
updated
Oct 27, 2024
Fixed: players sometimes received the wrong health and armour values after a level change.
!217
· created
Oct 24, 2024
by
Adam Kaminski
bug
regression
Merged
updated
Oct 27, 2024
Fixed: the client would try to auto-login into their account, or verify their session, while playing a clientside demo.
!216
· created
Oct 23, 2024
by
Adam Kaminski
bug
Merged
updated
Oct 27, 2024
Fixed: CLIENT_s::UpdateCommRules still used an invalid iterator if it erased one, which could cause the server to crash.
!215
· created
Oct 22, 2024
by
Adam Kaminski
bug
critical / crash
Merged
updated
Oct 26, 2024
Fixed a rare crash that happened when retrieving a player's old camera when they respawned.
!213
· created
Oct 19, 2024
by
Adam Kaminski
bug
critical / crash
Merged
updated
Oct 20, 2024
Fixed: the ally and enemy counters on the bottom of the HUD didn't update when a player changed their team without respawning.
!211
· created
Oct 18, 2024
by
Adam Kaminski
bug
Merged
updated
Oct 20, 2024
Fixed a regression where the first entry in a map rotation was always skipped when sv_randommaprotation is disabled.
!210
· created
Oct 18, 2024
by
Adam Kaminski
bug
regression
Merged
updated
Oct 20, 2024
Fixed: the game would crash upon close if any lump handles opened in ACS weren't closed by mods properly.
!209
· created
Oct 18, 2024
by
Adam Kaminski
bug
critical / crash
Merged
updated
Oct 20, 2024
Fixed: the "GetPlayerCountry" ACS function returned "--" instead of "N/A" when retrieving a player's country code in a clientsided script.
!208
· created
Oct 02, 2024
by
Adam Kaminski
bug
Merged
updated
Oct 06, 2024
New CVars to customize the scoreboard without SCORINFO
!205
· created
Oct 01, 2024
by
Adam Kaminski
bug
new feature
refactor / improvement
Merged
updated
Oct 06, 2024
Fixed elements from sometimes wobbling on the scoreboard when they're aligned in the center.
!204
· created
Sep 29, 2024
by
Adam Kaminski
bug
Merged
updated
Sep 29, 2024
Fixes to syncing server settings for clients that have RCON access
!197
· created
Sep 22, 2024
by
Adam Kaminski
bug
Merged
updated
Sep 22, 2024
Fixed memory leak and added "append" keyword for margins in SCORINFO
!194
· created
Sep 15, 2024
by
Adam Kaminski
bug
new feature
Merged
updated
Sep 15, 2024
Fixed: the local player's "talking" status wasn't cleared when the server disabled voice chat.
!193
· created
Sep 13, 2024
by
Adam Kaminski
bug
Merged
updated
Sep 14, 2024
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