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Updated date
Fixed: A_SpawnItemEx now always syncs AAPTR_TARGET for +MISSILE actors (addresses 4200).
!92
· created
Apr 07, 2024
by
Trillster
bug
refactor / improvement
Merged
Approved
updated
Apr 07, 2024
Fix bot behavior while frozen.
!81
· created
Mar 26, 2024
by
Moises Aguirre
bug
Merged
3
Approved
updated
Apr 07, 2024
Fix gl_PrintStartupLog not being called when compiled without MSVC.
!80
· created
Mar 25, 2024
by
Moises Aguirre
bug
Merged
7
1
Approved
updated
Apr 07, 2024
PLAYER_ShouldForceBaseSkin now uses the correct flagset to check for MF4_NOSKIN.
!85
· created
Mar 30, 2024
by
Adam Kaminski
bug
Merged
updated
Mar 30, 2024
Fixed: a player's override skin (i.e. their weapon's preferred skin or their skin set from ACS) wasn't used if it was explicitly set to "base".
!83
· created
Mar 29, 2024
by
Adam Kaminski
bug
Merged
updated
Mar 30, 2024
Fixed: ThingCountNameSector would count spectators that were present in the...
!84
· created
Mar 29, 2024
by
Ru5tK1ng
bug
Merged
Approved
updated
Mar 30, 2024
Fixed the free chasecam also being "locked" while the game was suspended or when the player was totally frozen.
!79
· created
Mar 25, 2024
by
Adam Kaminski
bug
Merged
4
Approved
updated
Mar 26, 2024
Fixed: +SPAWNSOUNDSOURCE wouldn't play the missile sound at the source online (addresses 807).
!73
· created
Mar 20, 2024
by
Ru5tK1ng
bug
Merged
5
Approved
updated
Mar 24, 2024
Free chasecam improvements and fixes
!47
· created
Mar 10, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
10
Approved
updated
Mar 24, 2024
Fixed: Voodoo dolls weren't being pushed by barrel explosions in order to...
!63
· created
Mar 16, 2024
by
Ru5tK1ng
bug
Merged
4
Approved
updated
Mar 24, 2024
Fixed: A player holding a hellstone could still cycle through their weapon tags (addresses 409).
!75
· created
Mar 22, 2024
by
Ru5tK1ng
bug
Merged
Approved
updated
Mar 24, 2024
Fixed: Monsters in sectors marked with Damage_End (e1m8) weren't being removed...
!74
· created
Mar 21, 2024
by
Ru5tK1ng
bug
Merged
Approved
updated
Mar 24, 2024
Fixed: actors that didn't need to respawn upon resetting the map didn't trigger GAMEEVENT_ACTOR_SPAWNED.
!71
· created
Mar 19, 2024
by
Adam Kaminski
bug
Merged
Approved
updated
Mar 24, 2024
Fixed: a dummy sprite of the player's overridden skin appeared when they bursted into chunks after dying from ice.
!70
· created
Mar 19, 2024
by
Adam Kaminski
bug
Merged
Approved
updated
Mar 24, 2024
Fixed: a dummy player would be spawned behind if a morphed player dies and is forced to dead spectate in a gamemode with dead spectators.
!69
· created
Mar 19, 2024
by
Adam Kaminski
bug
Merged
Approved
updated
Mar 24, 2024
Fixed: a skin's death sound didn't get used if the player respawned before the death sound could play on the corpse.
!68
· created
Mar 17, 2024
by
Adam Kaminski
bug
Merged
4
Approved
updated
Mar 17, 2024
Fixed: A regression from a codebase update was introduced that caused +TOUCHY...
!65
· created
Mar 16, 2024
by
Ru5tK1ng
bug
Merged
updated
Mar 17, 2024
Fixed a regression where unescaped new line characters appeared between the "scored by" and "assisted by" messages when a player captured a flag or skull.
!66
· created
Mar 17, 2024
by
Adam Kaminski
bug
Merged
updated
Mar 17, 2024
Fixed: when a player changed their color or colorset, it didn't immediately update the status bar correctly in online games.
!64
· created
Mar 16, 2024
by
Adam Kaminski
bug
Merged
updated
Mar 17, 2024
Fixes and improvements into how serverinfo CVars are saved and archived
!58
· created
Mar 14, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
1
updated
Mar 17, 2024
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