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Updated date
Fixed: Floatbob items would be out of position if they were on a 3DFloor when a map reset occurred.
!39
· created
Mar 03, 2024
by
Ru5tK1ng
bug
Merged
Approved
updated
Mar 03, 2024
Fixed: STRFTIME would crash Zandronum if a negative was passed into the first...
!35
· created
Feb 29, 2024
by
Ru5tK1ng
critical / crash
Merged
updated
Mar 03, 2024
Replaced the "sv_allowacsbanfunction" CVar with "sv_maxacsbanduration"
!37
· created
Mar 02, 2024
by
Adam Kaminski
refactor / improvement
Merged
updated
Mar 03, 2024
Added SwayStyle, SwaySpeed, ViewPitchStyle, and ViewPitchOffset properties for DECORATE weapons.
!25
· created
Feb 12, 2024
by
StrikerTheHedgefox
new feature
refactor / improvement
Merged
5
Approved
updated
Feb 26, 2024
ACS function: "SetPlayerWeaponZoomFactor" from Q-Zandronum
!31
· created
Feb 25, 2024
by
Adam Kaminski
new feature
Merged
Approved
updated
Feb 25, 2024
More flechette fixes
!23
· created
Feb 11, 2024
by
Ru5tK1ng
bug
Merged
4
Approved
updated
Feb 19, 2024
Add ARM64 server-only CI build job
!29
· created
Feb 19, 2024
by
Sean Baggaley
Merged
Approved
updated
Feb 19, 2024
Fixed: a player with an incredibly long name that won the game after the timer expired could crash the game.
!28
· created
Feb 18, 2024
by
Adam Kaminski
critical / crash
Merged
updated
Feb 18, 2024
Fixed: Enter scripts would stack repeatedly in hubs each time a map was visted...
!26
· created
Feb 16, 2024
by
Ru5tK1ng
bug
Merged
10
updated
Feb 18, 2024
Fixed: ShareKeys was not working properly with dehacked keys, with puzzle...
!19
· created
Feb 01, 2024
by
Ru5tK1ng
bug
Merged
16
updated
Feb 18, 2024
Changed the color of the "SPKRA0" sprite to orange and made it low-res to fit...
!27
· created
Feb 18, 2024
by
Adam Kaminski
documentation
refactor / improvement
Merged
updated
Feb 18, 2024
Refactored player status code (i.e. chatting, in console/menu, etc.) and added new ACS function: "GetPlayerStatus"
!13
· created
Jan 24, 2024
by
Adam Kaminski
new feature
refactor / improvement
Merged
4
Approved
updated
Feb 18, 2024
Fixed: P_CheckMissileSpawn would instruct clients to explode a missile they...
!17
· created
Jan 30, 2024
by
Ru5tK1ng
bug
Merged
10
Approved
updated
Feb 11, 2024
Fixed compiler warning in "gl_sprite.cpp"
!22
· created
Feb 11, 2024
by
Adam Kaminski
refactor / improvement
Merged
Approved
updated
Feb 11, 2024
Fixed: Clients tried to destroy pillars twice which would cause out of sequence...
!21
· created
Feb 05, 2024
by
Ru5tK1ng
bug
Merged
Approved
updated
Feb 11, 2024
Fixed: Porkalator and Morph Ovum couldn't spawn bloodsplatter actors online (addresses 3007).
!20
· created
Feb 05, 2024
by
Ru5tK1ng
bug
Merged
updated
Feb 11, 2024
Voting will no longer end when traversing through maps and portals when in a hub (addresses 711).
!18
· created
Feb 01, 2024
by
Ru5tK1ng
refactor / improvement
Merged
4
updated
Feb 04, 2024
Added hashes for Freedoom 0.13.0 lumps
!16
· created
Jan 30, 2024
by
Sean Baggaley
Merged
updated
Jan 30, 2024
Freedoom compatibility improvements
!14
· created
Jan 24, 2024
by
Sean Baggaley
refactor / improvement
Merged
1
updated
Jan 30, 2024
The Windows CI script now includes the job ID in the build directory name.
!15
· created
Jan 28, 2024
by
Sean Baggaley
Merged
updated
Jan 28, 2024
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