Skip to content

Fixed: sv_respawndelaytime wasn't ignored when players were spawn telefragged in game modes that didn't use lives.

Adam Kaminski requested to merge topic/default/respawn-delay-fix into branch/default

This addresses https://zandronum.com/tracker/view.php?id=4390 on the tracker. sv_respawndelaytime affected players that were spawn telefragged in game modes that didn't use lives (e.g. deathmatch), which shouldn't happen. This is because player_t::bSpawnTelefragged would only be set to true if the current game mode was one that used lives.

Merge request reports

Loading