Fixed: sv_respawndelaytime wasn't ignored when players were spawn telefragged in game modes that didn't use lives.
This addresses https://zandronum.com/tracker/view.php?id=4390 on the tracker. sv_respawndelaytime
affected players that were spawn telefragged in game modes that didn't use lives (e.g. deathmatch), which shouldn't happen. This is because player_t::bSpawnTelefragged
would only be set to true if the current game mode was one that used lives.