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Fixed a regression in P_PlaySpawnSound

Ru5tK1ng requested to merge topic/default/spawn-sound-2 into branch/default

Turns out that all missile functions that call P_PlaySpawnSound have not spawned the missile on the client's end when the call is made. So instructing clients to play a sound at a missile they don't have causes SoundActor error messages. Since no one had reported issues before, reverting the first S_Sound call should be fine.

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