Source-engine like spectator mode
This adds the CVar cl_spectatorsource
that adds a "source-engine like" noclipping mode, based on the zcc_spectsource
feature from ZCC. This mode has some differences over the "standard" spectator mode:
- Spectators always pass through walls without having to toggle
noclip
, and can also pass through floors and ceilings. - The spectator's view remains still while floating in the air and doesn't bob up or down.
Lots of people have requested this feature to be backported from ZCC because of how much easier it makes traversing around the map for spectators.