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Added networking support for Strife conversations.

This adds client-server netcode for conversations.

This also backports two commits from upstream GZDoom:

While not essential, they're small and improve the multiplayer experience enough I thought it was worth it to add them. Fortunately, the only significant change to the conversation code since GZDoom 1.8.6 seems to be the ZScript-ification of the conversation menu, which neither commit touches.

With this it should be possible to play Strife online now -- although, nothing else was done to actually better the co-op experience, just that conversations function now.

Edited by Sean Baggaley

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