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The ACS function "GetPlayerSkin" now respects "cl_skins", the "NOSKIN" actor flag, etc. when returning a player's personal skin

This is in response to some of the feedback left here: https://zandronum.com/tracker/view.php?id=4122#c23088

  • GetPlayerSkin now respects the client's cl_skins CVar and will return "Base" instead of their personal skin if the client has disabled all skins, or if they only disabled cheat skins and a player's using one.
  • It also checks if a player's class has the NOSKIN flag enabled or is currently morphed, and will return "Base" if either of these conditions are true.

These changes are only relevant to GETPLAYERSKIN_USERINFO and GETPLAYERSKIN_VISIBLE. They don't affect GETPLAYERSKIN_WEAPON or GETPLAYERSKIN_ACS since these skins take precedence over cl_skins and NOSKIN.

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