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Rename "cl_spectatorsource" CVar to "cl_spectatormode", and make "physically unrestricted" spectator mode the new default

This renames the cl_spectatorsource CVar to cl_spectatormode and changes the naming of the two modes to better reflect what they actually mean:

  • "Standard" -> "With physical restrictions" (can't pass through walls without noclip, and can't pass through floors or ceilings). The old mode.
  • "Source" -> "No physical restrictions" (free to pass through everything, no restrictions at all). The new mode added in 3.2.

I especially think it's awkward that the latter was formerly named "source" (which I borrowed from ZCC), as in the mode mimics that of the Source engine. To my knowledge, this kind of behaviour is common in lots of different FPS games/engines, not just Source particularly. I also decided to make this mode the new default, as it's technically better than the old restricted mode, especially for new users who might not be aware of the option's existence.

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