Fixed: the local player didn't keep viewing whoever they were spying on (as a spectator) when all players respawned during a map reset in offline games.
In offline games, when all players respawned via GAMEMODE_RespawnAllPlayers
(e.g. during a map reset), the local player's view didn't properly reset back to the player they spied on while they were spectating. However, the HUD still referenced the old player instead of whoever they're looking through after the reset. This doesn't happen in online games.