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The console is no longer hidden for clients that were already in the console when a new level is loaded.

Adam Kaminski requested to merge topic/default/map-load-console into branch/default

In online games, the console now remains open for clients that already had it opened when the level changes, instead of it closing it.

  1. It was particularly annoying if I, for instance, was looking at or typing something in the console and then it abruptly closed when the level changed, meaning that I had to re-open the console and do whatever I was doing again.
  2. This actually makes the behaviour consistent between offline and online games (i.e. in offline games, the console doesn't hide when the next level is loaded).
  3. This also fixes a regression caused by 8c0d2c9ec0b1 where the local player's console status desynced if they were in the console when the level changed. More specifically, their console status was still enabled even though they're no longer in the console.

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