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Created date
Mod-created CVars are now destroyed when using the "restart" CCMD
!150
· created
Aug 01, 2024
by
Adam Kaminski
backport
bug
Merged
updated
Aug 01, 2024
Fixed: the ChangeCamera line special didn't revert the HUD back to the local player if they were spying on another player and their view changed to a non-player actor, or reverted back to them because they moved.
!146
· created
Jul 27, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
updated
Jul 28, 2024
Miscellaneous player lives changes and fixes
!145
· created
Jul 26, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
updated
Jul 28, 2024
Fixed strings of protected sprite lumps that used all eight characters not being null terminated.
!144
· created
Jul 26, 2024
by
Adam Kaminski
bug
Merged
updated
Jul 28, 2024
Clientside demo fixes
!128
· created
Jul 03, 2024
by
Adam Kaminski
bug
regression
Merged
2
Approved
updated
Jul 07, 2024
Draft: Fixed: the client's weapon could desync because they selected it too early if it was done using A_SelectWeapon or the SetWeapon ACS function
!123
· created
May 28, 2024
by
Adam Kaminski
bug
updated
Jun 02, 2024
Fixed: the client's weapon desynced if they fired it too early after respawning
!122
· created
May 26, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
4
updated
Jun 01, 2024
Fixed a regression where bots were still able to move while frozen.
!119
· created
May 09, 2024
by
Adam Kaminski
bug
regression
Merged
Approved
updated
May 11, 2024
Fixed: the next level and countdown time didn't update on the scoreboard when the server used the "changemap" CCMD in the middle of an intermission.
!113
· created
Apr 22, 2024
by
Adam Kaminski
bug
Merged
updated
Apr 22, 2024
Fixed: a client didn't locally keep a name assigned to them by the server upon reconnecting to the server that executed the "map" CCMD.
!112
· created
Apr 21, 2024
by
Adam Kaminski
bug
Merged
3
Approved
updated
Apr 21, 2024
Minor fix and change with score icons for morphed player classes
!111
· created
Apr 19, 2024
by
Adam Kaminski
bug
refactor / improvement
Merged
Approved
updated
Apr 21, 2024
Fixed: Fraglimit changes wouldn't end the match properly if a player had more...
!109
· created
Apr 17, 2024
by
Ru5tK1ng
bug
Merged
9
Approved
updated
May 05, 2024
Fixed: Pain sounds weren't playing for morphed players when NOMORPHLIMITATIONS was set.
!108
· created
Apr 17, 2024
by
Ru5tK1ng
bug
Merged
2
Approved
updated
Apr 21, 2024
Fixed startup warnings when loading a PK3 with nested WADs (addresses 4228).
!104
· created
Apr 13, 2024
by
Sean Baggaley
bug
Merged
Approved
updated
Apr 14, 2024
Second attempt at fixing SPAWNSOURCESOUND.
!102
· created
Apr 11, 2024
by
Ru5tK1ng
bug
Merged
4
Approved
updated
Apr 21, 2024
Fixed the color of a player row on the VoIP panel not being initialized properly, which sometimes caused the client to crash.
!100
· created
Apr 11, 2024
by
Adam Kaminski
bug
critical / crash
Merged
1
1
Approved
updated
Apr 14, 2024
Draft: Fixed: Unloading Clientside scripts would crash out the clients online (addresses 2147).
!99
· created
Apr 10, 2024
by
Ru5tK1ng
bug
critical / crash
4
updated
May 19, 2024
Fixed: Spectators weren't able to use turn180 after connecting to a server or...
!98
· created
Apr 10, 2024
by
Ru5tK1ng
bug
Merged
Approved
updated
Apr 14, 2024
Fixed: SpawnSpot functions would still spawn things at a spot that had been...
!97
· created
Apr 10, 2024
by
Ru5tK1ng
bug
Merged
Approved
updated
Apr 14, 2024
Fixed: A_SpawnItemEx now always syncs AAPTR_TARGET for +MISSILE actors (addresses 4200).
!92
· created
Apr 07, 2024
by
Trillster
bug
refactor / improvement
Merged
Approved
updated
Apr 07, 2024
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